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000011_amos-request@svcs1.digex.net_Tue Dec 2 09:44:32 1997.msg
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Tue, 2 Dec 1997 07:36:33 -0500 (EST)
Date: Tue, 2 Dec 1997 07:36:33 -0500 (EST)
From: "Shawn Carman (EE)" <carman@eng.usf.edu>
X-Sender: carman@suntan
To: "Mr. Giark To You" <giark@hicksville.dyn.ml.org>
cc: AMOS List <amos-list@access.digex.net>
Subject: Re: Cap'n Bubba Music.
In-Reply-To: <Pine.GSO.3.96.971112231609.9818B-100000@suntan>
Message-ID: <Pine.GSO.3.96.971202073220.7907I-100000@suntan>
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Status: O
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On Wed, 12 Nov 1997, Shawn Carman (EE) wrote:
> On Mon, 10 Nov 1997, Mr. Giark To You wrote:
>
> > On 09-Nov-97, Evert-Jan Slypen wrote:
> > >>Yeah, that would really make some good quality. NOT! OctaMED can save a mod
> > >as
> > >>digital audio anyway.
> > > What would be the
> > >difference between playing a module from a player or playing a module
> > >streamed to CD?
> >
> > Simple. Then, CD game owners could pop the CD into any cd player and say
> > "listen to the cool tunes from this neat amiga game, you ibm weenie!" They
> > would be real cd-audio tracks, playable without the game.
> >
> > Well met and godspeed,
> > Giark
>
> On the PC CD-Audio Tracks seem simple enough to do. I don't have a
> cluehow to do it on the Amiga as I have never tried, but I am interested.
> Now I know there are two possibilities for burning a CD.
> Either Data first and Audio Tracks second or vice versa. If you
> go with Data first then you cannot play the CD in a standard CD player.
> Games lake Quake put the Audio tracks first so people could play the Audio
> in a standard CD Player. They even had professional well known groups do
> the music, so I doubt that you could impress a PC user.
>
> It would be more professional to lay down seperate Audio tracks that way
> you have full control of voices for Special effects. But it also means
> that the hardware is capable of mixing CD and Amiga audio, and I am not
> sure if all Amiga models are capable of doing so. But almost all CD
> drives have external audio jacks so a sufficient stereo system will allow
> mixing of Amiga and Cd inputs.
>
> Good Luck and keep me posted as to your decision and how you implement it.
>
> BTW it is considered good practice to burn sevral test CDs during
> development to make sure that your HD speed does not affect the game when
> it gets onto a slower CD.
>
Although I am no longer on the AMOS Mailing list, I thought you might be
interested in the following info.
Audio tracks on CDs will not be playable on a standard CD player unless
they are written first. I think I discussed this earlier, but I spoke to
many people for my own knowledge and they all said the same thing. On a
Computer CD player it does not matter, but in a Car stereor, Stack system,
Boom Box, etc. If the audio tracks are not first it will be unplayable on
them.
So when doing music audio tracks lay them down first. Then do the data
tracks. It will be safer as some newer non computer CD players may void
this statement, but it is known that this is the preferred method.
Shawn
Shikin Haramitsu Daikomyo